Skill trees of the Huntress
She hunts with bow, javelin and spear. Fast, exact, and hard to hit.
Hover or tap a skill for its tooltip. Numbers for a level 30 hero without gear.
Marksman
Lv 1
Glancing Shot
Spirit ArrowLv 5
Flare Arrow
Arrow Hail
Hollow HeadsLv 10
Dead Eye
Fan ShotLv 15
Aimed Shot
Seeking ArrowLv 21
Lightning Volley
VolleyLv 27
The Long ShotWilds
Lv 1
Ash Bear
Sic 'EmLv 5
Blood Frenzy
Light FeetLv 10
Pack Bond
Tearing MaulLv 15
Ember Hawk
Savage RoarLv 21
Ironhide
Wild HuntLv 27
Bear SoulVenom
Lv 1
Barbed Dart
SidestepLv 5
Venom Javelin
Viper BloodLv 10
Pounce
Pin DownLv 15
Shed Blood
Storm JavelinLv 21
Blight JavelinLv 27
Plague Hunt
Glancing Shot
An arrow that glances off the enemy it hits and flies on to the next enemy near it. Every glance carries Viper Blood.
Level 1
Weapon damage: 85%
Carries Viper Blood
Flies on 1 times, to an enemy within 6 metres
Each later hit: 75% of the first
Fan Shot: one more glance for each 5 levels
Mana cost: 2.0
Requires: bow or crossbow
At level 10: Each glance does full damage and finds an enemy half as far again
Next level
Weapon damage: 88%
Carries Viper Blood
Flies on 1 times, to an enemy within 6 metres
Each later hit: 75% of the first
Fan Shot: one more glance for each 5 levels
Mana cost: 2.1
Requires: bow or crossbow
Required level: 2
Grows with: your weapon and Dexterity
An arrow that glances off the enemy it hits and flies on to the next enemy near it. Every glance carries Viper Blood.
Level 1
Weapon damage: 85%
Carries Viper Blood
Flies on 1 times, to an enemy within 6 metres
Each later hit: 75% of the first
Fan Shot: one more glance for each 5 levels
Mana cost: 2.0
Requires: bow or crossbow
At level 10: Each glance does full damage and finds an enemy half as far again
Next level
Weapon damage: 88%
Carries Viper Blood
Flies on 1 times, to an enemy within 6 metres
Each later hit: 75% of the first
Fan Shot: one more glance for each 5 levels
Mana cost: 2.1
Requires: bow or crossbow
Required level: 2
Grows with: your weapon and Dexterity
At skill level 10
Weapon damage: 112%
Carries Viper Blood
Flies on 2 times, to an enemy within 6 metres
Each later hit: 75% of the first
Fan Shot: one more glance for each 5 levels
Mana cost: 2.9
Requires: bow or crossbow
Weapon damage: 112%
Carries Viper Blood
Flies on 2 times, to an enemy within 6 metres
Each later hit: 75% of the first
Fan Shot: one more glance for each 5 levels
Mana cost: 2.9
Requires: bow or crossbow
At skill level 20
Weapon damage: 142%
Carries Viper Blood
Flies on 4 times, to an enemy within 6 metres
Each later hit: 75% of the first
Fan Shot: one more glance for each 5 levels
Mana cost: 3.9
Requires: bow or crossbow
Weapon damage: 142%
Carries Viper Blood
Flies on 4 times, to an enemy within 6 metres
Each later hit: 75% of the first
Fan Shot: one more glance for each 5 levels
Mana cost: 3.9
Requires: bow or crossbow

Spirit Arrow
An arrow of pure magic. It always hits, and it flies on through every enemy in its path.
Level 1
Magic damage: 4-8
Carries Viper Blood
Added to the weapon damage; all of it becomes magic
Always hits and goes through every enemy
Mana cost: 1.0
Requires: bow or crossbow
Next level
Magic damage: 7-12
Carries Viper Blood
Added to the weapon damage; all of it becomes magic
Always hits and goes through every enemy
Mana cost: 1.0
Requires: bow or crossbow
Required level: 2
Grows with: Energy (+1% spell damage per point above the start)
Gets stronger from:
Seeking Arrow: +8% damage per level
An arrow of pure magic. It always hits, and it flies on through every enemy in its path.
Level 1
Magic damage: 4-8
Carries Viper Blood
Added to the weapon damage; all of it becomes magic
Always hits and goes through every enemy
Mana cost: 1.0
Requires: bow or crossbow
Next level
Magic damage: 7-12
Carries Viper Blood
Added to the weapon damage; all of it becomes magic
Always hits and goes through every enemy
Mana cost: 1.0
Requires: bow or crossbow
Required level: 2
Grows with: Energy (+1% spell damage per point above the start)
Gets stronger from:
Seeking Arrow: +8% damage per level
At skill level 10
Magic damage: 43-64
Carries Viper Blood
Added to the weapon damage; all of it becomes magic
Always hits and goes through every enemy
Mana cost: 1.0
Requires: bow or crossbow
Magic damage: 43-64
Carries Viper Blood
Added to the weapon damage; all of it becomes magic
Always hits and goes through every enemy
Mana cost: 1.0
Requires: bow or crossbow
At skill level 20
Magic damage: 115-165
Carries Viper Blood
Added to the weapon damage; all of it becomes magic
Always hits and goes through every enemy
Mana cost: 1.0
Requires: bow or crossbow
Magic damage: 115-165
Carries Viper Blood
Added to the weapon damage; all of it becomes magic
Always hits and goes through every enemy
Mana cost: 1.0
Requires: bow or crossbow

Flare Arrow
A heavy arrow that bursts in fire where it strikes and leaves the ground burning for a few seconds.
Level 1
Fire damage: 6-10
Radius: 2.4 metres
Carries Viper Blood
Heavy shot: Rupture on 3+ Venom, Nailed on a Bound enemy
The arrow also does weapon damage to the enemy it hits
The ground burns for 4 per second for 3 seconds
Mana cost: 4.0
Requires: bow or crossbow
Next level
Fire damage: 9-14
Radius: 2.4 metres
Carries Viper Blood
Heavy shot: Rupture on 3+ Venom, Nailed on a Bound enemy
The arrow also does weapon damage to the enemy it hits
The ground burns for 6 per second for 3 seconds
Mana cost: 4.4
Requires: bow or crossbow
Required level: 6
Requires: Glancing Shot
Grows with: Energy (+1% spell damage per point above the start)
Gets stronger from:
Glancing Shot: +8% damage per level
Aimed Shot: +4% damage per level
A heavy arrow that bursts in fire where it strikes and leaves the ground burning for a few seconds.
Level 1
Fire damage: 6-10
Radius: 2.4 metres
Carries Viper Blood
Heavy shot: Rupture on 3+ Venom, Nailed on a Bound enemy
The arrow also does weapon damage to the enemy it hits
The ground burns for 4 per second for 3 seconds
Mana cost: 4.0
Requires: bow or crossbow
Next level
Fire damage: 9-14
Radius: 2.4 metres
Carries Viper Blood
Heavy shot: Rupture on 3+ Venom, Nailed on a Bound enemy
The arrow also does weapon damage to the enemy it hits
The ground burns for 6 per second for 3 seconds
Mana cost: 4.4
Requires: bow or crossbow
Required level: 6
Requires: Glancing Shot
Grows with: Energy (+1% spell damage per point above the start)
Gets stronger from:
Glancing Shot: +8% damage per level
Aimed Shot: +4% damage per level
At skill level 10
Fire damage: 61-84
Radius: 2.4 metres
Carries Viper Blood
Heavy shot: Rupture on 3+ Venom, Nailed on a Bound enemy
The arrow also does weapon damage to the enemy it hits
The ground burns for 38 per second for 3 seconds
Mana cost: 7.6
Requires: bow or crossbow
Fire damage: 61-84
Radius: 2.4 metres
Carries Viper Blood
Heavy shot: Rupture on 3+ Venom, Nailed on a Bound enemy
The arrow also does weapon damage to the enemy it hits
The ground burns for 38 per second for 3 seconds
Mana cost: 7.6
Requires: bow or crossbow
At skill level 20
Fire damage: 189-252
Radius: 2.4 metres
Carries Viper Blood
Heavy shot: Rupture on 3+ Venom, Nailed on a Bound enemy
The arrow also does weapon damage to the enemy it hits
The ground burns for 114 per second for 3 seconds
Mana cost: 11.6
Requires: bow or crossbow
Fire damage: 189-252
Radius: 2.4 metres
Carries Viper Blood
Heavy shot: Rupture on 3+ Venom, Nailed on a Bound enemy
The arrow also does weapon damage to the enemy it hits
The ground burns for 114 per second for 3 seconds
Mana cost: 11.6
Requires: bow or crossbow

Arrow Hail
You shoot a flight of arrows into the sky. A moment later they rain down on the ground under your cursor for a few seconds.
Level 1
Bonus damage: 3-6
Count: 12
Radius: 2.8 metres
Weapon damage: 50%
Carries Viper Blood
Arrows: 12, they rain down for 2.5 seconds
Most arrows come down on an enemy; each one hits all enemies within 0.9 metres
Mana cost: 5.0
Cooldown: 2.5 seconds
Requires: bow or crossbow
At level 10: The hail falls on a wider ground (half as wide again)
Next level
Bonus damage: 4-8
Count: 12
Radius: 2.9 metres
Weapon damage: 51%
Carries Viper Blood
Arrows: 12, they rain down for 2.5 seconds
Most arrows come down on an enemy; each one hits all enemies within 0.9 metres
Mana cost: 5.3
Cooldown: 2.5 seconds
Requires: bow or crossbow
Required level: 6
Grows with: your weapon and Dexterity
You shoot a flight of arrows into the sky. A moment later they rain down on the ground under your cursor for a few seconds.
Level 1
Bonus damage: 3-6
Count: 12
Radius: 2.8 metres
Weapon damage: 50%
Carries Viper Blood
Arrows: 12, they rain down for 2.5 seconds
Most arrows come down on an enemy; each one hits all enemies within 0.9 metres
Mana cost: 5.0
Cooldown: 2.5 seconds
Requires: bow or crossbow
At level 10: The hail falls on a wider ground (half as wide again)
Next level
Bonus damage: 4-8
Count: 12
Radius: 2.9 metres
Weapon damage: 51%
Carries Viper Blood
Arrows: 12, they rain down for 2.5 seconds
Most arrows come down on an enemy; each one hits all enemies within 0.9 metres
Mana cost: 5.3
Cooldown: 2.5 seconds
Requires: bow or crossbow
Required level: 6
Grows with: your weapon and Dexterity
At skill level 10
Bonus damage: 19-33
Count: 16
Radius: 3.7 metres
Weapon damage: 63%
Carries Viper Blood
Arrows: 16, they rain down for 2.5 seconds
Most arrows come down on an enemy; each one hits all enemies within 0.9 metres
Mana cost: 8.2
Cooldown: 2.5 seconds
Requires: bow or crossbow
Bonus damage: 19-33
Count: 16
Radius: 3.7 metres
Weapon damage: 63%
Carries Viper Blood
Arrows: 16, they rain down for 2.5 seconds
Most arrows come down on an enemy; each one hits all enemies within 0.9 metres
Mana cost: 8.2
Cooldown: 2.5 seconds
Requires: bow or crossbow
At skill level 20
Bonus damage: 45-75
Count: 21
Radius: 4.7 metres
Weapon damage: 78%
Carries Viper Blood
Arrows: 21, they rain down for 2.5 seconds
Most arrows come down on an enemy; each one hits all enemies within 0.9 metres
Mana cost: 11.6
Cooldown: 2.5 seconds
Requires: bow or crossbow
Bonus damage: 45-75
Count: 21
Radius: 4.7 metres
Weapon damage: 78%
Carries Viper Blood
Arrows: 21, they rain down for 2.5 seconds
Most arrows come down on an enemy; each one hits all enemies within 0.9 metres
Mana cost: 11.6
Cooldown: 2.5 seconds
Requires: bow or crossbow

Hollow Heads
Passive: always on
Passive. Your arrowheads are hollow: a chance that a hit tears and does much of its damage again, and stuns the enemy for a moment.
Level 1
Chance: 15%: +75% of the hit and a stun of 0.4 seconds
Works on every arrow and javelin
Next level
Chance: 17%: +75% of the hit and a stun of 0.4 seconds
Works on every arrow and javelin
Required level: 6
Passive: always on
Passive. Your arrowheads are hollow: a chance that a hit tears and does much of its damage again, and stuns the enemy for a moment.
Level 1
Chance: 15%: +75% of the hit and a stun of 0.4 seconds
Works on every arrow and javelin
Next level
Chance: 17%: +75% of the hit and a stun of 0.4 seconds
Works on every arrow and javelin
Required level: 6
At skill level 10
Chance: 37%: +75% of the hit and a stun of 0.4 seconds
Works on every arrow and javelin
Chance: 37%: +75% of the hit and a stun of 0.4 seconds
Works on every arrow and javelin
At skill level 20
Chance: 50%: +75% of the hit and a stun of 0.4 seconds
Works on every arrow and javelin
Chance: 50%: +75% of the hit and a stun of 0.4 seconds
Works on every arrow and javelin

Dead Eye
You fix your eye on the enemy at the cursor: it is Sighted. It is easier to hit, and your missiles do more damage to it the farther away you stand. Each hit on it builds the hunt: more damage and attack speed for a time. A kill of it gives mana and two steps of the hunt.
Level 1
Duration: 12 seconds
Your missiles: +6% damage to it for each 5 metres between you (up to +24%)
It has 15% less defense
Each hit on it: +4.0% damage and +3.0% attack speed for 8 seconds, up to 5 times
Your kill of it: +4 mana and two steps of the hunt
One Sighted enemy at a time
Mana cost: 5.0
At level 5: When the Sighted enemy dies, your eye jumps to the nearest enemy
At level 15: Two Sighted enemies at once
Next level
Duration: 13 seconds
Your missiles: +7% damage to it for each 5 metres between you (up to +28%)
It has 17% less defense
Each hit on it: +4.5% damage and +3.3% attack speed for 8 seconds, up to 5 times
Your kill of it: +5 mana and two steps of the hunt
One Sighted enemy at a time
Mana cost: 5.3
Required level: 11
You fix your eye on the enemy at the cursor: it is Sighted. It is easier to hit, and your missiles do more damage to it the farther away you stand. Each hit on it builds the hunt: more damage and attack speed for a time. A kill of it gives mana and two steps of the hunt.
Level 1
Duration: 12 seconds
Your missiles: +6% damage to it for each 5 metres between you (up to +24%)
It has 15% less defense
Each hit on it: +4.0% damage and +3.0% attack speed for 8 seconds, up to 5 times
Your kill of it: +4 mana and two steps of the hunt
One Sighted enemy at a time
Mana cost: 5.0
At level 5: When the Sighted enemy dies, your eye jumps to the nearest enemy
At level 15: Two Sighted enemies at once
Next level
Duration: 13 seconds
Your missiles: +7% damage to it for each 5 metres between you (up to +28%)
It has 17% less defense
Each hit on it: +4.5% damage and +3.3% attack speed for 8 seconds, up to 5 times
Your kill of it: +5 mana and two steps of the hunt
One Sighted enemy at a time
Mana cost: 5.3
Required level: 11
At skill level 10
Duration: 21 seconds
Your missiles: +15% damage to it for each 5 metres between you (up to +60%)
It has 33% less defense
Each hit on it: +8.5% damage and +5.7% attack speed for 8 seconds, up to 5 times
Your kill of it: +13 mana and two steps of the hunt
One Sighted enemy at a time
Mana cost: 7.3
Duration: 21 seconds
Your missiles: +15% damage to it for each 5 metres between you (up to +60%)
It has 33% less defense
Each hit on it: +8.5% damage and +5.7% attack speed for 8 seconds, up to 5 times
Your kill of it: +13 mana and two steps of the hunt
One Sighted enemy at a time
Mana cost: 7.3
At skill level 20
Duration: 31 seconds
Your missiles: +25% damage to it for each 5 metres between you (up to +100%)
It has 53% less defense
Each hit on it: +13.5% damage and +8.7% attack speed for 8 seconds, up to 5 times
Your kill of it: +23 mana and two steps of the hunt
One Sighted enemy at a time
Mana cost: 9.8
Duration: 31 seconds
Your missiles: +25% damage to it for each 5 metres between you (up to +100%)
It has 53% less defense
Each hit on it: +13.5% damage and +8.7% attack speed for 8 seconds, up to 5 times
Your kill of it: +23 mana and two steps of the hunt
One Sighted enemy at a time
Mana cost: 9.8

Fan Shot
A fan of several arrows.
Level 1
Count: 3
Weapon damage: 110%
Carries Viper Blood
Mana cost: 2.0
Requires: bow or crossbow
Next level
Count: 3
Weapon damage: 116%
Carries Viper Blood
Mana cost: 2.1
Requires: bow or crossbow
Required level: 11
Requires: Spirit Arrow
Grows with: your weapon and Dexterity
A fan of several arrows.
Level 1
Count: 3
Weapon damage: 110%
Carries Viper Blood
Mana cost: 2.0
Requires: bow or crossbow
Next level
Count: 3
Weapon damage: 116%
Carries Viper Blood
Mana cost: 2.1
Requires: bow or crossbow
Required level: 11
Requires: Spirit Arrow
Grows with: your weapon and Dexterity
At skill level 10
Count: 8
Weapon damage: 164%
Carries Viper Blood
Mana cost: 3.3
Requires: bow or crossbow
Count: 8
Weapon damage: 164%
Carries Viper Blood
Mana cost: 3.3
Requires: bow or crossbow
At skill level 20
Count: 14
Weapon damage: 224%
Carries Viper Blood
Mana cost: 4.8
Requires: bow or crossbow
Count: 14
Weapon damage: 224%
Carries Viper Blood
Mana cost: 4.8
Requires: bow or crossbow

Aimed Shot
You take aim and loose one heavy arrow. It always hits, it goes through every enemy in its path, and it stuns longer the farther it flew.
Level 1
Weapon damage: 280%
Carries Viper Blood
Heavy shot: Rupture on 3+ Venom, Nailed on a Bound enemy
Attack rating: +30%
Always hits and goes through every enemy
Stun: 0.2 seconds close by, up to 1.5 seconds at 20 metres
Mana cost: 6.0
Cooldown: 2.0 seconds
Requires: bow or crossbow
At level 10: Enemies the arrow passes are thrown back
Next level
Weapon damage: 302%
Carries Viper Blood
Heavy shot: Rupture on 3+ Venom, Nailed on a Bound enemy
Attack rating: +38%
Always hits and goes through every enemy
Stun: 0.2 seconds close by, up to 1.5 seconds at 20 metres
Mana cost: 6.2
Cooldown: 2.0 seconds
Requires: bow or crossbow
Required level: 16
Requires: Dead Eye
Grows with: your weapon and Dexterity
You take aim and loose one heavy arrow. It always hits, it goes through every enemy in its path, and it stuns longer the farther it flew.
Level 1
Weapon damage: 280%
Carries Viper Blood
Heavy shot: Rupture on 3+ Venom, Nailed on a Bound enemy
Attack rating: +30%
Always hits and goes through every enemy
Stun: 0.2 seconds close by, up to 1.5 seconds at 20 metres
Mana cost: 6.0
Cooldown: 2.0 seconds
Requires: bow or crossbow
At level 10: Enemies the arrow passes are thrown back
Next level
Weapon damage: 302%
Carries Viper Blood
Heavy shot: Rupture on 3+ Venom, Nailed on a Bound enemy
Attack rating: +38%
Always hits and goes through every enemy
Stun: 0.2 seconds close by, up to 1.5 seconds at 20 metres
Mana cost: 6.2
Cooldown: 2.0 seconds
Requires: bow or crossbow
Required level: 16
Requires: Dead Eye
Grows with: your weapon and Dexterity
At skill level 10
Weapon damage: 478%
Carries Viper Blood
Heavy shot: Rupture on 3+ Venom, Nailed on a Bound enemy
Attack rating: +102%
Always hits and goes through every enemy
Stun: 0.2 seconds close by, up to 1.5 seconds at 20 metres
Mana cost: 7.8
Cooldown: 2.0 seconds
Requires: bow or crossbow
Weapon damage: 478%
Carries Viper Blood
Heavy shot: Rupture on 3+ Venom, Nailed on a Bound enemy
Attack rating: +102%
Always hits and goes through every enemy
Stun: 0.2 seconds close by, up to 1.5 seconds at 20 metres
Mana cost: 7.8
Cooldown: 2.0 seconds
Requires: bow or crossbow
At skill level 20
Weapon damage: 698%
Carries Viper Blood
Heavy shot: Rupture on 3+ Venom, Nailed on a Bound enemy
Attack rating: +182%
Always hits and goes through every enemy
Stun: 0.2 seconds close by, up to 1.5 seconds at 20 metres
Mana cost: 9.8
Cooldown: 2.0 seconds
Requires: bow or crossbow
Weapon damage: 698%
Carries Viper Blood
Heavy shot: Rupture on 3+ Venom, Nailed on a Bound enemy
Attack rating: +182%
Always hits and goes through every enemy
Stun: 0.2 seconds close by, up to 1.5 seconds at 20 metres
Mana cost: 9.8
Cooldown: 2.0 seconds
Requires: bow or crossbow

Seeking Arrow
An arrow that turns to follow its target. It goes through the body, turns and comes back for more. It always seeks your Sighted enemy when you have one.
Level 1
Weapon damage: 150%
Carries Viper Blood
Always hits
Goes through the target and turns back: up to 3 hits in 3.6 seconds
Mana cost: 4.0
Requires: bow or crossbow
At level 10: A second arrow follows the first
Next level
Weapon damage: 162%
Carries Viper Blood
Always hits
Goes through the target and turns back: up to 3 hits in 3.6 seconds
Mana cost: 4.1
Requires: bow or crossbow
Required level: 16
Requires: Fan Shot
Grows with: your weapon and Dexterity
An arrow that turns to follow its target. It goes through the body, turns and comes back for more. It always seeks your Sighted enemy when you have one.
Level 1
Weapon damage: 150%
Carries Viper Blood
Always hits
Goes through the target and turns back: up to 3 hits in 3.6 seconds
Mana cost: 4.0
Requires: bow or crossbow
At level 10: A second arrow follows the first
Next level
Weapon damage: 162%
Carries Viper Blood
Always hits
Goes through the target and turns back: up to 3 hits in 3.6 seconds
Mana cost: 4.1
Requires: bow or crossbow
Required level: 16
Requires: Fan Shot
Grows with: your weapon and Dexterity
At skill level 10
Weapon damage: 258%
Carries Viper Blood
Always hits
Goes through the target and turns back: up to 3 hits in 3.6 seconds
Mana cost: 4.9
Requires: bow or crossbow
Weapon damage: 258%
Carries Viper Blood
Always hits
Goes through the target and turns back: up to 3 hits in 3.6 seconds
Mana cost: 4.9
Requires: bow or crossbow
At skill level 20
Weapon damage: 378%
Carries Viper Blood
Always hits
Goes through the target and turns back: up to 3 hits in 3.6 seconds
Mana cost: 5.9
Requires: bow or crossbow
Weapon damage: 378%
Carries Viper Blood
Always hits
Goes through the target and turns back: up to 3 hits in 3.6 seconds
Mana cost: 5.9
Requires: bow or crossbow

Lightning Volley
A flight of arrows into the sky. Each one comes down as a bolt of lightning that strikes all around where it lands.
Level 1
Lightning damage: 6-14
Count: 5
Radius: 3.0 metres
Carries Viper Blood
Arrows: 5, they fall after 0.7 seconds
Each one strikes all enemies within 1.4 metres of where it lands
Mana cost: 8.0
Cooldown: 2.0 seconds
Requires: bow or crossbow
Next level
Lightning damage: 9-19
Count: 5
Radius: 3.1 metres
Carries Viper Blood
Arrows: 5, they fall after 0.7 seconds
Each one strikes all enemies within 1.4 metres of where it lands
Mana cost: 8.4
Cooldown: 2.0 seconds
Requires: bow or crossbow
Required level: 22
Requires: Arrow Hail
Grows with: Energy (+1% spell damage per point above the start)
Gets stronger from:
Arrow Hail: +5% damage per level
A flight of arrows into the sky. Each one comes down as a bolt of lightning that strikes all around where it lands.
Level 1
Lightning damage: 6-14
Count: 5
Radius: 3.0 metres
Carries Viper Blood
Arrows: 5, they fall after 0.7 seconds
Each one strikes all enemies within 1.4 metres of where it lands
Mana cost: 8.0
Cooldown: 2.0 seconds
Requires: bow or crossbow
Next level
Lightning damage: 9-19
Count: 5
Radius: 3.1 metres
Carries Viper Blood
Arrows: 5, they fall after 0.7 seconds
Each one strikes all enemies within 1.4 metres of where it lands
Mana cost: 8.4
Cooldown: 2.0 seconds
Requires: bow or crossbow
Required level: 22
Requires: Arrow Hail
Grows with: Energy (+1% spell damage per point above the start)
Gets stronger from:
Arrow Hail: +5% damage per level
At skill level 10
Lightning damage: 57-99
Count: 8
Radius: 3.9 metres
Carries Viper Blood
Arrows: 8, they fall after 0.7 seconds
Each one strikes all enemies within 1.4 metres of where it lands
Mana cost: 11.6
Cooldown: 2.0 seconds
Requires: bow or crossbow
Lightning damage: 57-99
Count: 8
Radius: 3.9 metres
Carries Viper Blood
Arrows: 8, they fall after 0.7 seconds
Each one strikes all enemies within 1.4 metres of where it lands
Mana cost: 11.6
Cooldown: 2.0 seconds
Requires: bow or crossbow
At skill level 20
Lightning damage: 171-289
Count: 12
Radius: 4.9 metres
Carries Viper Blood
Arrows: 12, they fall after 0.7 seconds
Each one strikes all enemies within 1.4 metres of where it lands
Mana cost: 15.6
Cooldown: 2.0 seconds
Requires: bow or crossbow
Lightning damage: 171-289
Count: 12
Radius: 4.9 metres
Carries Viper Blood
Arrows: 12, they fall after 0.7 seconds
Each one strikes all enemies within 1.4 metres of where it lands
Mana cost: 15.6
Cooldown: 2.0 seconds
Requires: bow or crossbow

Volley
A rapid volley: one arrow at each of several enemies near the cursor.
Level 1
Weapon damage: 85%
Carries Viper Blood
Arrows: 4 (about 0.1 seconds each)
Enemies within 7 metres of the cursor
Mana cost: 6.0
Requires: bow or crossbow
At level 15: Two arrows at each enemy
Next level
Weapon damage: 90%
Carries Viper Blood
Arrows: 4 (about 0.1 seconds each)
Enemies within 7 metres of the cursor
Mana cost: 6.3
Requires: bow or crossbow
Required level: 22
Requires: Fan Shot
Grows with: your weapon and Dexterity
A rapid volley: one arrow at each of several enemies near the cursor.
Level 1
Weapon damage: 85%
Carries Viper Blood
Arrows: 4 (about 0.1 seconds each)
Enemies within 7 metres of the cursor
Mana cost: 6.0
Requires: bow or crossbow
At level 15: Two arrows at each enemy
Next level
Weapon damage: 90%
Carries Viper Blood
Arrows: 4 (about 0.1 seconds each)
Enemies within 7 metres of the cursor
Mana cost: 6.3
Requires: bow or crossbow
Required level: 22
Requires: Fan Shot
Grows with: your weapon and Dexterity
At skill level 10
Weapon damage: 130%
Carries Viper Blood
Arrows: 7 (about 0.1 seconds each)
Enemies within 7 metres of the cursor
Mana cost: 8.3
Requires: bow or crossbow
Weapon damage: 130%
Carries Viper Blood
Arrows: 7 (about 0.1 seconds each)
Enemies within 7 metres of the cursor
Mana cost: 8.3
Requires: bow or crossbow
At skill level 20
Weapon damage: 180%
Carries Viper Blood
Arrows: 10 (about 0.1 seconds each)
Enemies within 7 metres of the cursor
Mana cost: 10.8
Requires: bow or crossbow
Weapon damage: 180%
Carries Viper Blood
Arrows: 10 (about 0.1 seconds each)
Enemies within 7 metres of the cursor
Mana cost: 10.8
Requires: bow or crossbow

The Long Shot
You take a long aim (a line shows its path), then loose one arrow of great force. It goes through every enemy and does three times the damage to a Sighted enemy. A kill gives back the mana and the cooldown.
Level 1
Weapon damage: 500%
Carries Viper Blood
Heavy shot: Rupture on 3+ Venom, Nailed on a Bound enemy
Attack rating: +50%
Aim: 1.5 seconds; always hits and goes through every enemy
A Sighted enemy takes 3 times the damage
A kill gives back the mana and the cooldown
Mana cost: 10.0
Cooldown: 6.0 seconds
Requires: bow or crossbow
Next level
Weapon damage: 540%
Carries Viper Blood
Heavy shot: Rupture on 3+ Venom, Nailed on a Bound enemy
Attack rating: +60%
Aim: 1.5 seconds; always hits and goes through every enemy
A Sighted enemy takes 3 times the damage
A kill gives back the mana and the cooldown
Mana cost: 10.5
Cooldown: 6.0 seconds
Requires: bow or crossbow
Required level: 28
Requires: Aimed Shot
Grows with: your weapon and Dexterity
You take a long aim (a line shows its path), then loose one arrow of great force. It goes through every enemy and does three times the damage to a Sighted enemy. A kill gives back the mana and the cooldown.
Level 1
Weapon damage: 500%
Carries Viper Blood
Heavy shot: Rupture on 3+ Venom, Nailed on a Bound enemy
Attack rating: +50%
Aim: 1.5 seconds; always hits and goes through every enemy
A Sighted enemy takes 3 times the damage
A kill gives back the mana and the cooldown
Mana cost: 10.0
Cooldown: 6.0 seconds
Requires: bow or crossbow
Next level
Weapon damage: 540%
Carries Viper Blood
Heavy shot: Rupture on 3+ Venom, Nailed on a Bound enemy
Attack rating: +60%
Aim: 1.5 seconds; always hits and goes through every enemy
A Sighted enemy takes 3 times the damage
A kill gives back the mana and the cooldown
Mana cost: 10.5
Cooldown: 6.0 seconds
Requires: bow or crossbow
Required level: 28
Requires: Aimed Shot
Grows with: your weapon and Dexterity
At skill level 10
Weapon damage: 860%
Carries Viper Blood
Heavy shot: Rupture on 3+ Venom, Nailed on a Bound enemy
Attack rating: +140%
Aim: 1.5 seconds; always hits and goes through every enemy
A Sighted enemy takes 3 times the damage
A kill gives back the mana and the cooldown
Mana cost: 14.5
Cooldown: 6.0 seconds
Requires: bow or crossbow
Weapon damage: 860%
Carries Viper Blood
Heavy shot: Rupture on 3+ Venom, Nailed on a Bound enemy
Attack rating: +140%
Aim: 1.5 seconds; always hits and goes through every enemy
A Sighted enemy takes 3 times the damage
A kill gives back the mana and the cooldown
Mana cost: 14.5
Cooldown: 6.0 seconds
Requires: bow or crossbow
At skill level 20
Weapon damage: 1260%
Carries Viper Blood
Heavy shot: Rupture on 3+ Venom, Nailed on a Bound enemy
Attack rating: +240%
Aim: 1.5 seconds; always hits and goes through every enemy
A Sighted enemy takes 3 times the damage
A kill gives back the mana and the cooldown
Mana cost: 19.5
Cooldown: 6.0 seconds
Requires: bow or crossbow
Weapon damage: 1260%
Carries Viper Blood
Heavy shot: Rupture on 3+ Venom, Nailed on a Bound enemy
Attack rating: +240%
Aim: 1.5 seconds; always hits and goes through every enemy
A Sighted enemy takes 3 times the damage
A kill gives back the mana and the cooldown
Mana cost: 19.5
Cooldown: 6.0 seconds
Requires: bow or crossbow

Ash Bear
Helper
Calls a great bear that fights beside you. It goes for your Sighted enemy by itself, and every third maul pins the enemy down (Bound). If it falls, you take a wound, and it comes back by itself after a while. Only one at a time.
Level 1
Physical damage: 30-48
Life: 220
Every 3. maul: the enemy is Bound for 1.0 seconds
It goes for your Sighted enemy
If it falls: you lose 5% of your life (at most once in 30 seconds); it comes back after 10 seconds
Ironhide and Pack Bond: more life
Mana cost: 25.0
Cooldown: 4.0 seconds
At level 5: Frenzy: 40% more damage for 4 seconds after the bear is hit
At level 10: Swipe: a maul also strikes the enemies in front of the bear for 60% and slows them (Cinder Bear: bigger)
At level 15: Ember Bear: bigger still, and its mauls burn
Next level
Physical damage: 44-69
Life: 293
Every 3. maul: the enemy is Bound for 1.0 seconds
It goes for your Sighted enemy
If it falls: you lose 5% of your life (at most once in 30 seconds); it comes back after 10 seconds
Ironhide and Pack Bond: more life
Mana cost: 26.5
Cooldown: 4.0 seconds
Required level: 2
Grows with: Energy (+1% spell damage per point above the start)
Gets stronger from:
Blood Frenzy: +2% damage per level
Pack Bond: +2% damage per level
Helper
Calls a great bear that fights beside you. It goes for your Sighted enemy by itself, and every third maul pins the enemy down (Bound). If it falls, you take a wound, and it comes back by itself after a while. Only one at a time.
Level 1
Physical damage: 30-48
Life: 220
Every 3. maul: the enemy is Bound for 1.0 seconds
It goes for your Sighted enemy
If it falls: you lose 5% of your life (at most once in 30 seconds); it comes back after 10 seconds
Ironhide and Pack Bond: more life
Mana cost: 25.0
Cooldown: 4.0 seconds
At level 5: Frenzy: 40% more damage for 4 seconds after the bear is hit
At level 10: Swipe: a maul also strikes the enemies in front of the bear for 60% and slows them (Cinder Bear: bigger)
At level 15: Ember Bear: bigger still, and its mauls burn
Next level
Physical damage: 44-69
Life: 293
Every 3. maul: the enemy is Bound for 1.0 seconds
It goes for your Sighted enemy
If it falls: you lose 5% of your life (at most once in 30 seconds); it comes back after 10 seconds
Ironhide and Pack Bond: more life
Mana cost: 26.5
Cooldown: 4.0 seconds
Required level: 2
Grows with: Energy (+1% spell damage per point above the start)
Gets stronger from:
Blood Frenzy: +2% damage per level
Pack Bond: +2% damage per level
At skill level 10
Physical damage: 196-301
Life: 1093
Every 3. maul: the enemy is Bound for 1.0 seconds
It goes for your Sighted enemy
If it falls: you lose 5% of your life (at most once in 30 seconds); it comes back after 10 seconds
Ironhide and Pack Bond: more life
Mana cost: 38.5
Cooldown: 4.0 seconds
Physical damage: 196-301
Life: 1093
Every 3. maul: the enemy is Bound for 1.0 seconds
It goes for your Sighted enemy
If it falls: you lose 5% of your life (at most once in 30 seconds); it comes back after 10 seconds
Ironhide and Pack Bond: more life
Mana cost: 38.5
Cooldown: 4.0 seconds
At skill level 20
Physical damage: 476-735
Life: 2633
Every 3. maul: the enemy is Bound for 1.0 seconds
It goes for your Sighted enemy
If it falls: you lose 5% of your life (at most once in 30 seconds); it comes back after 10 seconds
Ironhide and Pack Bond: more life
Mana cost: 53.5
Cooldown: 4.0 seconds
Physical damage: 476-735
Life: 2633
Every 3. maul: the enemy is Bound for 1.0 seconds
It goes for your Sighted enemy
If it falls: you lose 5% of your life (at most once in 30 seconds); it comes back after 10 seconds
Ironhide and Pack Bond: more life
Mana cost: 53.5
Cooldown: 4.0 seconds

Sic 'Em
Your bear charges the enemy at the cursor and throws it down: it is Bound, and the bear's next maul hits twice as hard.
Level 1
Bound for 1.5 seconds (a boss is slowed)
The bear's next maul: +100% damage
Mana cost: 5.0
Cooldown: 3.0 seconds
Next level
Bound for 1.6 seconds (a boss is slowed)
The bear's next maul: +100% damage
Mana cost: 5.3
Cooldown: 3.0 seconds
Required level: 2
Your bear charges the enemy at the cursor and throws it down: it is Bound, and the bear's next maul hits twice as hard.
Level 1
Bound for 1.5 seconds (a boss is slowed)
The bear's next maul: +100% damage
Mana cost: 5.0
Cooldown: 3.0 seconds
Next level
Bound for 1.6 seconds (a boss is slowed)
The bear's next maul: +100% damage
Mana cost: 5.3
Cooldown: 3.0 seconds
Required level: 2
At skill level 10
Bound for 2.0 seconds (a boss is slowed)
The bear's next maul: +100% damage
Mana cost: 7.7
Cooldown: 3.0 seconds
Bound for 2.0 seconds (a boss is slowed)
The bear's next maul: +100% damage
Mana cost: 7.7
Cooldown: 3.0 seconds
At skill level 20
Bound for 2.5 seconds (a boss is slowed)
The bear's next maul: +100% damage
Mana cost: 10.7
Cooldown: 3.0 seconds
Bound for 2.5 seconds (a boss is slowed)
The bear's next maul: +100% damage
Mana cost: 10.7
Cooldown: 3.0 seconds

Blood Frenzy
Buff: for a time
For a few seconds you and your beasts attack faster. Every kill in that time makes it last a second longer.
Level 1
Duration: 8 seconds
Attack speed: +25% for you, your bear and your hawk
Each kill: +1 second (up to 16 seconds)
Mana cost: 10.0
Cooldown: 12.0 seconds
Next level
Duration: 8 seconds
Attack speed: +26% for you, your bear and your hawk
Each kill: +1 second (up to 16 seconds)
Mana cost: 10.5
Cooldown: 12.0 seconds
Required level: 6
Requires: Ash Bear
Buff: for a time
For a few seconds you and your beasts attack faster. Every kill in that time makes it last a second longer.
Level 1
Duration: 8 seconds
Attack speed: +25% for you, your bear and your hawk
Each kill: +1 second (up to 16 seconds)
Mana cost: 10.0
Cooldown: 12.0 seconds
Next level
Duration: 8 seconds
Attack speed: +26% for you, your bear and your hawk
Each kill: +1 second (up to 16 seconds)
Mana cost: 10.5
Cooldown: 12.0 seconds
Required level: 6
Requires: Ash Bear
At skill level 10
Duration: 9 seconds
Attack speed: +34% for you, your bear and your hawk
Each kill: +1 second (up to 16 seconds)
Mana cost: 14.5
Cooldown: 12.0 seconds
Duration: 9 seconds
Attack speed: +34% for you, your bear and your hawk
Each kill: +1 second (up to 16 seconds)
Mana cost: 14.5
Cooldown: 12.0 seconds
At skill level 20
Duration: 11 seconds
Attack speed: +44% for you, your bear and your hawk
Each kill: +1 second (up to 16 seconds)
Mana cost: 19.5
Cooldown: 12.0 seconds
Duration: 11 seconds
Attack speed: +44% for you, your bear and your hawk
Each kill: +1 second (up to 16 seconds)
Mana cost: 19.5
Cooldown: 12.0 seconds

Light Feet
Passive: always on
Passive. Chance to avoid any attack.
Level 1
Chance to avoid any attack: 14%
Next level
Chance to avoid any attack: 17%
Required level: 6
Passive: always on
Passive. Chance to avoid any attack.
Level 1
Chance to avoid any attack: 14%
Next level
Chance to avoid any attack: 17%
Required level: 6
At skill level 10
Chance to avoid any attack: 39%
Chance to avoid any attack: 39%
At skill level 20
Chance to avoid any attack: 55%
Chance to avoid any attack: 55%

Pack Bond
Passive: always on
Passive. You and your bear share a bond: both of you steal life with every blow, and the bear takes a part of the damage that would hit you.
Level 1
Life steal: 4.0% for you and your bear
The bear takes 15% of the damage that would hit you (within 15 metres)
Next level
Life steal: 4.4% for you and your bear
The bear takes 16% of the damage that would hit you (within 15 metres)
Required level: 11
Requires: Ash Bear
Passive: always on
Passive. You and your bear share a bond: both of you steal life with every blow, and the bear takes a part of the damage that would hit you.
Level 1
Life steal: 4.0% for you and your bear
The bear takes 15% of the damage that would hit you (within 15 metres)
Next level
Life steal: 4.4% for you and your bear
The bear takes 16% of the damage that would hit you (within 15 metres)
Required level: 11
Requires: Ash Bear
At skill level 10
Life steal: 7.6% for you and your bear
The bear takes 24% of the damage that would hit you (within 15 metres)
Life steal: 7.6% for you and your bear
The bear takes 24% of the damage that would hit you (within 15 metres)
At skill level 20
Life steal: 11.6% for you and your bear
The bear takes 34% of the damage that would hit you (within 15 metres)
Life steal: 11.6% for you and your bear
The bear takes 34% of the damage that would hit you (within 15 metres)

Tearing Maul
Passive: always on
Passive. The mauls of your beasts tear wounds that bleed. A hurt bear eats a corpse near it to heal.
Level 1
Bleeding: 6 per second for 3 seconds
Under 70% life the bear eats a corpse within 3 metres: +25% life
Works for your claws in Bear Soul too
Next level
Bleeding: 9 per second for 3 seconds
Under 70% life the bear eats a corpse within 3 metres: +25% life
Works for your claws in Bear Soul too
Required level: 11
Requires: Sic 'Em
Passive: always on
Passive. The mauls of your beasts tear wounds that bleed. A hurt bear eats a corpse near it to heal.
Level 1
Bleeding: 6 per second for 3 seconds
Under 70% life the bear eats a corpse within 3 metres: +25% life
Works for your claws in Bear Soul too
Next level
Bleeding: 9 per second for 3 seconds
Under 70% life the bear eats a corpse within 3 metres: +25% life
Works for your claws in Bear Soul too
Required level: 11
Requires: Sic 'Em
At skill level 10
Bleeding: 53 per second for 3 seconds
Under 70% life the bear eats a corpse within 3 metres: +25% life
Works for your claws in Bear Soul too
Bleeding: 53 per second for 3 seconds
Under 70% life the bear eats a corpse within 3 metres: +25% life
Works for your claws in Bear Soul too
At skill level 20
Bleeding: 153 per second for 3 seconds
Under 70% life the bear eats a corpse within 3 metres: +25% life
Works for your claws in Bear Soul too
Bleeding: 153 per second for 3 seconds
Under 70% life the bear eats a corpse within 3 metres: +25% life
Works for your claws in Bear Soul too

Ember Hawk
Helper
Calls a small hawk of embers. It circles you and dives at your Sighted enemy (or the enemy nearest you); a dive holds the enemy for a moment (Bound). Only one at a time.
Level 1
Fire damage: 16-28
Bound for 0.5 seconds (a boss is slowed)
Life: 140
It goes for your Sighted enemy
Mana cost: 15.0
Cooldown: 4.0 seconds
Next level
Fire damage: 22-37
Bound for 0.5 seconds (a boss is slowed)
Life: 166
It goes for your Sighted enemy
Mana cost: 16.0
Cooldown: 4.0 seconds
Required level: 16
Requires: Blood Frenzy
Grows with: Energy (+1% spell damage per point above the start)
Helper
Calls a small hawk of embers. It circles you and dives at your Sighted enemy (or the enemy nearest you); a dive holds the enemy for a moment (Bound). Only one at a time.
Level 1
Fire damage: 16-28
Bound for 0.5 seconds (a boss is slowed)
Life: 140
It goes for your Sighted enemy
Mana cost: 15.0
Cooldown: 4.0 seconds
Next level
Fire damage: 22-37
Bound for 0.5 seconds (a boss is slowed)
Life: 166
It goes for your Sighted enemy
Mana cost: 16.0
Cooldown: 4.0 seconds
Required level: 16
Requires: Blood Frenzy
Grows with: Energy (+1% spell damage per point above the start)
At skill level 10
Fire damage: 94-141
Bound for 0.5 seconds (a boss is slowed)
Life: 446
It goes for your Sighted enemy
Mana cost: 24.0
Cooldown: 4.0 seconds
Fire damage: 94-141
Bound for 0.5 seconds (a boss is slowed)
Life: 446
It goes for your Sighted enemy
Mana cost: 24.0
Cooldown: 4.0 seconds
At skill level 20
Fire damage: 238-343
Bound for 0.5 seconds (a boss is slowed)
Life: 976
It goes for your Sighted enemy
Mana cost: 34.0
Cooldown: 4.0 seconds
Fire damage: 238-343
Bound for 0.5 seconds (a boss is slowed)
Life: 976
It goes for your Sighted enemy
Mana cost: 34.0
Cooldown: 4.0 seconds

Savage Roar
You and your bear roar: the enemies near you flee in fear, and you and your beasts run faster for a few seconds.
Level 1
Radius: 6.0 metres
Enemies flee for 2.0 seconds
You and your beasts run 20% faster for 4 seconds
Mana cost: 8.0
Cooldown: 8.0 seconds
Next level
Radius: 6.1 metres
Enemies flee for 2.0 seconds
You and your beasts run 20% faster for 4 seconds
Mana cost: 8.4
Cooldown: 8.0 seconds
Required level: 16
You and your bear roar: the enemies near you flee in fear, and you and your beasts run faster for a few seconds.
Level 1
Radius: 6.0 metres
Enemies flee for 2.0 seconds
You and your beasts run 20% faster for 4 seconds
Mana cost: 8.0
Cooldown: 8.0 seconds
Next level
Radius: 6.1 metres
Enemies flee for 2.0 seconds
You and your beasts run 20% faster for 4 seconds
Mana cost: 8.4
Cooldown: 8.0 seconds
Required level: 16
At skill level 10
Radius: 6.9 metres
Enemies flee for 2.5 seconds
You and your beasts run 20% faster for 4 seconds
Mana cost: 11.6
Cooldown: 8.0 seconds
Radius: 6.9 metres
Enemies flee for 2.5 seconds
You and your beasts run 20% faster for 4 seconds
Mana cost: 11.6
Cooldown: 8.0 seconds
At skill level 20
Radius: 7.9 metres
Enemies flee for 3.0 seconds
You and your beasts run 20% faster for 4 seconds
Mana cost: 15.6
Cooldown: 8.0 seconds
Radius: 7.9 metres
Enemies flee for 3.0 seconds
You and your beasts run 20% faster for 4 seconds
Mana cost: 15.6
Cooldown: 8.0 seconds

Ironhide
Passive: always on
Passive. Your bear grows a thick hide: more defense, a share of your resistances, and more life.
Level 1
Your bear: +25% defense, 40% of your resistances, +20% life
Next level
Your bear: +29% defense, 42% of your resistances, +23% life
Required level: 22
Requires: Pack Bond
Passive: always on
Passive. Your bear grows a thick hide: more defense, a share of your resistances, and more life.
Level 1
Your bear: +25% defense, 40% of your resistances, +20% life
Next level
Your bear: +29% defense, 42% of your resistances, +23% life
Required level: 22
Requires: Pack Bond
At skill level 10
Your bear: +61% defense, 58% of your resistances, +47% life
Your bear: +61% defense, 58% of your resistances, +47% life
At skill level 20
Your bear: +101% defense, 78% of your resistances, +77% life
Your bear: +101% defense, 78% of your resistances, +77% life

Wild Hunt
Buff: for a time
For a while your bear is huge: it does double damage, and each maul strikes every enemy in front of it.
Level 1
Duration: 12 seconds
Your bear: +100% damage; each maul strikes every enemy in front of it
Mana cost: 20.0
Cooldown: 25.0 seconds
Next level
Duration: 12 seconds
Your bear: +100% damage; each maul strikes every enemy in front of it
Mana cost: 21.0
Cooldown: 25.0 seconds
Required level: 22
Requires: Tearing Maul
Grows with: your weapon and Dexterity
Buff: for a time
For a while your bear is huge: it does double damage, and each maul strikes every enemy in front of it.
Level 1
Duration: 12 seconds
Your bear: +100% damage; each maul strikes every enemy in front of it
Mana cost: 20.0
Cooldown: 25.0 seconds
Next level
Duration: 12 seconds
Your bear: +100% damage; each maul strikes every enemy in front of it
Mana cost: 21.0
Cooldown: 25.0 seconds
Required level: 22
Requires: Tearing Maul
Grows with: your weapon and Dexterity
At skill level 10
Duration: 14 seconds
Your bear: +100% damage; each maul strikes every enemy in front of it
Mana cost: 29.0
Cooldown: 25.0 seconds
Duration: 14 seconds
Your bear: +100% damage; each maul strikes every enemy in front of it
Mana cost: 29.0
Cooldown: 25.0 seconds
At skill level 20
Duration: 17 seconds
Your bear: +100% damage; each maul strikes every enemy in front of it
Mana cost: 39.0
Cooldown: 25.0 seconds
Duration: 17 seconds
Your bear: +100% damage; each maul strikes every enemy in front of it
Mana cost: 39.0
Cooldown: 25.0 seconds

Bear Soul
Mode: on or off
Form. You become a great bear yourself: claws instead of the bow and a thick hide. Your blows also get what your Ash Bear has learned (the lines below: they are not skills, they come with the level of the Ash Bear). Your own bear fights at your side. In this form a bow skill is a blow of the claws. Use the key again to stand up as yourself.
Level 1
Claws: 30-60 damage (strength and dexterity add to it)
Defense +80%, life +20%, resistances +10
Ash Bear level 5 (not yet): after you are hit, +40% damage for 4 seconds
Ash Bear level 10 (not yet): each blow also strikes the enemies in front of you for 60% and slows them
Ash Bear level 15 (not yet): your blows burn
Viper Blood turns off: one mode at a time
Next level
Claws: 34-67 damage (strength and dexterity add to it)
Defense +86%, life +21%, resistances +11
Ash Bear level 5 (not yet): after you are hit, +40% damage for 4 seconds
Ash Bear level 10 (not yet): each blow also strikes the enemies in front of you for 60% and slows them
Ash Bear level 15 (not yet): your blows burn
Viper Blood turns off: one mode at a time
Required level: 28
Requires: Ember Hawk
Mode: on or off
Form. You become a great bear yourself: claws instead of the bow and a thick hide. Your blows also get what your Ash Bear has learned (the lines below: they are not skills, they come with the level of the Ash Bear). Your own bear fights at your side. In this form a bow skill is a blow of the claws. Use the key again to stand up as yourself.
Level 1
Claws: 30-60 damage (strength and dexterity add to it)
Defense +80%, life +20%, resistances +10
Ash Bear level 5 (not yet): after you are hit, +40% damage for 4 seconds
Ash Bear level 10 (not yet): each blow also strikes the enemies in front of you for 60% and slows them
Ash Bear level 15 (not yet): your blows burn
Viper Blood turns off: one mode at a time
Next level
Claws: 34-67 damage (strength and dexterity add to it)
Defense +86%, life +21%, resistances +11
Ash Bear level 5 (not yet): after you are hit, +40% damage for 4 seconds
Ash Bear level 10 (not yet): each blow also strikes the enemies in front of you for 60% and slows them
Ash Bear level 15 (not yet): your blows burn
Viper Blood turns off: one mode at a time
Required level: 28
Requires: Ember Hawk
At skill level 10
Claws: 78-143 damage (strength and dexterity add to it)
Defense +134%, life +33%, resistances +19
Ash Bear level 5 (not yet): after you are hit, +40% damage for 4 seconds
Ash Bear level 10 (not yet): each blow also strikes the enemies in front of you for 60% and slows them
Ash Bear level 15 (not yet): your blows burn
Viper Blood turns off: one mode at a time
Claws: 78-143 damage (strength and dexterity add to it)
Defense +134%, life +33%, resistances +19
Ash Bear level 5 (not yet): after you are hit, +40% damage for 4 seconds
Ash Bear level 10 (not yet): each blow also strikes the enemies in front of you for 60% and slows them
Ash Bear level 15 (not yet): your blows burn
Viper Blood turns off: one mode at a time
At skill level 20
Claws: 160-283 damage (strength and dexterity add to it)
Defense +194%, life +48%, resistances +29
Ash Bear level 5 (not yet): after you are hit, +40% damage for 4 seconds
Ash Bear level 10 (not yet): each blow also strikes the enemies in front of you for 60% and slows them
Ash Bear level 15 (not yet): your blows burn
Viper Blood turns off: one mode at a time
Claws: 160-283 damage (strength and dexterity add to it)
Defense +194%, life +48%, resistances +29
Ash Bear level 5 (not yet): after you are hit, +40% damage for 4 seconds
Ash Bear level 10 (not yet): each blow also strikes the enemies in front of you for 60% and slows them
Ash Bear level 15 (not yet): your blows burn
Viper Blood turns off: one mode at a time

Barbed Dart
A quick barbed dart, thrown with any weapon in your hand. It does a little damage, slows, and adds Venom. The opener of the hunt.
Level 1
Physical damage: 2-4
Venom: +1 (1.2 poison per second for each stack, up to 10 stacks)
Enemies hit: 25% slower for 2 seconds
Any weapon
Mana cost: 1.5
At level 10: Each dart adds two Venom
Next level
Physical damage: 3-6
Venom: +1 (1.7 poison per second for each stack, up to 10 stacks)
Enemies hit: 25% slower for 2 seconds
Any weapon
Mana cost: 1.6
Required level: 2
Grows with: Energy (+1% spell damage per point above the start)
A quick barbed dart, thrown with any weapon in your hand. It does a little damage, slows, and adds Venom. The opener of the hunt.
Level 1
Physical damage: 2-4
Venom: +1 (1.2 poison per second for each stack, up to 10 stacks)
Enemies hit: 25% slower for 2 seconds
Any weapon
Mana cost: 1.5
At level 10: Each dart adds two Venom
Next level
Physical damage: 3-6
Venom: +1 (1.7 poison per second for each stack, up to 10 stacks)
Enemies hit: 25% slower for 2 seconds
Any weapon
Mana cost: 1.6
Required level: 2
Grows with: Energy (+1% spell damage per point above the start)
At skill level 10
Physical damage: 21-36
Venom: +1 (8.1 poison per second for each stack, up to 10 stacks)
Enemies hit: 25% slower for 2 seconds
Any weapon
Mana cost: 2.4
Physical damage: 21-36
Venom: +1 (8.1 poison per second for each stack, up to 10 stacks)
Enemies hit: 25% slower for 2 seconds
Any weapon
Mana cost: 2.4
At skill level 20
Physical damage: 59-94
Venom: +1 (21.5 poison per second for each stack, up to 10 stacks)
Enemies hit: 25% slower for 2 seconds
Any weapon
Mana cost: 3.4
Physical damage: 59-94
Venom: +1 (21.5 poison per second for each stack, up to 10 stacks)
Enemies hit: 25% slower for 2 seconds
Any weapon
Mana cost: 3.4

Sidestep
You dash along the ground to the place under your cursor. Enemies cannot hit you during the dash. Your next Barbed Dart costs no mana and throws two.
Level 1
Dash: up to 5.0 metres
Enemies cannot hit you during the dash
Then: your next Barbed Dart within 4 seconds is free and throws two
Mana cost: 4.0
Cooldown: 1.0 seconds
Next level
Dash: up to 5.2 metres
Enemies cannot hit you during the dash
Then: your next Barbed Dart within 4 seconds is free and throws two
Mana cost: 4.1
Cooldown: 1.0 seconds
Required level: 2
You dash along the ground to the place under your cursor. Enemies cannot hit you during the dash. Your next Barbed Dart costs no mana and throws two.
Level 1
Dash: up to 5.0 metres
Enemies cannot hit you during the dash
Then: your next Barbed Dart within 4 seconds is free and throws two
Mana cost: 4.0
Cooldown: 1.0 seconds
Next level
Dash: up to 5.2 metres
Enemies cannot hit you during the dash
Then: your next Barbed Dart within 4 seconds is free and throws two
Mana cost: 4.1
Cooldown: 1.0 seconds
Required level: 2
At skill level 10
Dash: up to 6.8 metres
Enemies cannot hit you during the dash
Then: your next Barbed Dart within 4 seconds is free and throws two
Mana cost: 4.9
Cooldown: 1.0 seconds
Dash: up to 6.8 metres
Enemies cannot hit you during the dash
Then: your next Barbed Dart within 4 seconds is free and throws two
Mana cost: 4.9
Cooldown: 1.0 seconds
At skill level 20
Dash: up to 8.8 metres
Enemies cannot hit you during the dash
Then: your next Barbed Dart within 4 seconds is free and throws two
Mana cost: 5.9
Cooldown: 1.0 seconds
Dash: up to 8.8 metres
Enemies cannot hit you during the dash
Then: your next Barbed Dart within 4 seconds is free and throws two
Mana cost: 5.9
Cooldown: 1.0 seconds

Venom Javelin
A thrown javelin that leaves a trail of poison cloud. Every second in the cloud adds Venom.
Level 1
Poison: 6 per second
Radius: 1.1 metres
Weapon damage: 75%
Carries Viper Blood
Venom: +1 (1.4 poison per second for each stack, up to 10 stacks)
Cloud stays 3.0 seconds; poison lasts 2.0 seconds more
Mana cost: 3.0
Requires: javelin or spear
Next level
Poison: 9 per second
Radius: 1.1 metres
Weapon damage: 75%
Carries Viper Blood
Venom: +1 (2.0 poison per second for each stack, up to 10 stacks)
Cloud stays 3.1 seconds; poison lasts 2.0 seconds more
Mana cost: 3.3
Requires: javelin or spear
Required level: 6
Grows with: your weapon, Strength and Dexterity
Gets stronger from:
Blight Javelin: +12% damage per level
A thrown javelin that leaves a trail of poison cloud. Every second in the cloud adds Venom.
Level 1
Poison: 6 per second
Radius: 1.1 metres
Weapon damage: 75%
Carries Viper Blood
Venom: +1 (1.4 poison per second for each stack, up to 10 stacks)
Cloud stays 3.0 seconds; poison lasts 2.0 seconds more
Mana cost: 3.0
Requires: javelin or spear
Next level
Poison: 9 per second
Radius: 1.1 metres
Weapon damage: 75%
Carries Viper Blood
Venom: +1 (2.0 poison per second for each stack, up to 10 stacks)
Cloud stays 3.1 seconds; poison lasts 2.0 seconds more
Mana cost: 3.3
Requires: javelin or spear
Required level: 6
Grows with: your weapon, Strength and Dexterity
Gets stronger from:
Blight Javelin: +12% damage per level
At skill level 10
Poison: 65 per second
Radius: 1.1 metres
Weapon damage: 75%
Carries Viper Blood
Venom: +1 (8.8 poison per second for each stack, up to 10 stacks)
Cloud stays 3.9 seconds; poison lasts 2.0 seconds more
Mana cost: 5.7
Requires: javelin or spear
Poison: 65 per second
Radius: 1.1 metres
Weapon damage: 75%
Carries Viper Blood
Venom: +1 (8.8 poison per second for each stack, up to 10 stacks)
Cloud stays 3.9 seconds; poison lasts 2.0 seconds more
Mana cost: 5.7
Requires: javelin or spear
At skill level 20
Poison: 207 per second
Radius: 1.1 metres
Weapon damage: 75%
Carries Viper Blood
Venom: +1 (22.7 poison per second for each stack, up to 10 stacks)
Cloud stays 4.9 seconds; poison lasts 2.0 seconds more
Mana cost: 8.7
Requires: javelin or spear
Poison: 207 per second
Radius: 1.1 metres
Weapon damage: 75%
Carries Viper Blood
Venom: +1 (22.7 poison per second for each stack, up to 10 stacks)
Cloud stays 4.9 seconds; poison lasts 2.0 seconds more
Mana cost: 8.7
Requires: javelin or spear

Viper Blood
Mode: on or off
Venom. Your arrows and javelins are dipped in viper blood: every hit adds Venom, and you shoot faster at an enemy that carries much of it. One mode at a time.
Level 1
Venom: +1 (1.0 poison per second for each stack, up to 10 stacks)
Each Venom stack on the target: +2.0% attack speed for 2 seconds
Bear Soul turns off: one mode at a time
Next level
Venom: +1 (1.5 poison per second for each stack, up to 10 stacks)
Each Venom stack on the target: +2.1% attack speed for 2 seconds
Bear Soul turns off: one mode at a time
Required level: 6
Mode: on or off
Venom. Your arrows and javelins are dipped in viper blood: every hit adds Venom, and you shoot faster at an enemy that carries much of it. One mode at a time.
Level 1
Venom: +1 (1.0 poison per second for each stack, up to 10 stacks)
Each Venom stack on the target: +2.0% attack speed for 2 seconds
Bear Soul turns off: one mode at a time
Next level
Venom: +1 (1.5 poison per second for each stack, up to 10 stacks)
Each Venom stack on the target: +2.1% attack speed for 2 seconds
Bear Soul turns off: one mode at a time
Required level: 6
At skill level 10
Venom: +1 (7.1 poison per second for each stack, up to 10 stacks)
Each Venom stack on the target: +2.9% attack speed for 2 seconds
Bear Soul turns off: one mode at a time
Venom: +1 (7.1 poison per second for each stack, up to 10 stacks)
Each Venom stack on the target: +2.9% attack speed for 2 seconds
Bear Soul turns off: one mode at a time
At skill level 20
Venom: +1 (18.6 poison per second for each stack, up to 10 stacks)
Each Venom stack on the target: +3.9% attack speed for 2 seconds
Bear Soul turns off: one mode at a time
Venom: +1 (18.6 poison per second for each stack, up to 10 stacks)
Each Venom stack on the target: +3.9% attack speed for 2 seconds
Bear Soul turns off: one mode at a time

Pounce
You leap at an enemy that carries Venom: you land beside it, it is Bound, and it gets more Venom.
Level 1
Weapon damage: 60%
Venom: +2 (1.4 poison per second for each stack, up to 10 stacks)
Bound for 1.5 seconds (a boss is slowed)
Leaps at an enemy with Venom within 8 metres
Mana cost: 4.0
Cooldown: 2.0 seconds
At level 10: The landing also Binds every enemy within 2 metres
Next level
Weapon damage: 66%
Venom: +2 (2.0 poison per second for each stack, up to 10 stacks)
Bound for 1.6 seconds (a boss is slowed)
Leaps at an enemy with Venom within 8 metres
Mana cost: 4.2
Cooldown: 2.0 seconds
Required level: 11
Requires: Barbed Dart
Grows with: your weapon and Dexterity
You leap at an enemy that carries Venom: you land beside it, it is Bound, and it gets more Venom.
Level 1
Weapon damage: 60%
Venom: +2 (1.4 poison per second for each stack, up to 10 stacks)
Bound for 1.5 seconds (a boss is slowed)
Leaps at an enemy with Venom within 8 metres
Mana cost: 4.0
Cooldown: 2.0 seconds
At level 10: The landing also Binds every enemy within 2 metres
Next level
Weapon damage: 66%
Venom: +2 (2.0 poison per second for each stack, up to 10 stacks)
Bound for 1.6 seconds (a boss is slowed)
Leaps at an enemy with Venom within 8 metres
Mana cost: 4.2
Cooldown: 2.0 seconds
Required level: 11
Requires: Barbed Dart
Grows with: your weapon and Dexterity
At skill level 10
Weapon damage: 114%
Venom: +2 (8.8 poison per second for each stack, up to 10 stacks)
Bound for 2.0 seconds (a boss is slowed)
Leaps at an enemy with Venom within 8 metres
Mana cost: 5.8
Cooldown: 2.0 seconds
Weapon damage: 114%
Venom: +2 (8.8 poison per second for each stack, up to 10 stacks)
Bound for 2.0 seconds (a boss is slowed)
Leaps at an enemy with Venom within 8 metres
Mana cost: 5.8
Cooldown: 2.0 seconds
At skill level 20
Weapon damage: 174%
Venom: +2 (22.7 poison per second for each stack, up to 10 stacks)
Bound for 2.5 seconds (a boss is slowed)
Leaps at an enemy with Venom within 8 metres
Mana cost: 7.8
Cooldown: 2.0 seconds
Weapon damage: 174%
Venom: +2 (22.7 poison per second for each stack, up to 10 stacks)
Bound for 2.5 seconds (a boss is slowed)
Leaps at an enemy with Venom within 8 metres
Mana cost: 7.8
Cooldown: 2.0 seconds

Pin Down
A thrown javelin that nails the enemy to the ground: it is Bound for a time. It cannot move, but it can still strike.
Level 1
Weapon damage: 120%
Carries Viper Blood
Bound for 2.0 seconds (a boss is slowed)
It can still strike while it is held
Mana cost: 5.0
Cooldown: 3.0 seconds
Requires: javelin or spear
Next level
Weapon damage: 130%
Carries Viper Blood
Bound for 2.1 seconds (a boss is slowed)
It can still strike while it is held
Mana cost: 5.3
Cooldown: 3.0 seconds
Requires: javelin or spear
Required level: 11
Grows with: your weapon, Strength and Dexterity
A thrown javelin that nails the enemy to the ground: it is Bound for a time. It cannot move, but it can still strike.
Level 1
Weapon damage: 120%
Carries Viper Blood
Bound for 2.0 seconds (a boss is slowed)
It can still strike while it is held
Mana cost: 5.0
Cooldown: 3.0 seconds
Requires: javelin or spear
Next level
Weapon damage: 130%
Carries Viper Blood
Bound for 2.1 seconds (a boss is slowed)
It can still strike while it is held
Mana cost: 5.3
Cooldown: 3.0 seconds
Requires: javelin or spear
Required level: 11
Grows with: your weapon, Strength and Dexterity
At skill level 10
Weapon damage: 210%
Carries Viper Blood
Bound for 3.3 seconds (a boss is slowed)
It can still strike while it is held
Mana cost: 7.7
Cooldown: 3.0 seconds
Requires: javelin or spear
Weapon damage: 210%
Carries Viper Blood
Bound for 3.3 seconds (a boss is slowed)
It can still strike while it is held
Mana cost: 7.7
Cooldown: 3.0 seconds
Requires: javelin or spear
At skill level 20
Weapon damage: 310%
Carries Viper Blood
Bound for 4.8 seconds (a boss is slowed)
It can still strike while it is held
Mana cost: 10.7
Cooldown: 3.0 seconds
Requires: javelin or spear
Weapon damage: 310%
Carries Viper Blood
Bound for 4.8 seconds (a boss is slowed)
It can still strike while it is held
Mana cost: 10.7
Cooldown: 3.0 seconds
Requires: javelin or spear

Storm Javelin
A thrown javelin full of storm. It strikes its target with lightning, and the lightning leaps on to the enemies near it.
Level 1
Lightning damage: 8-18
Weapon damage: 90%
Carries Viper Blood
The lightning leaps to 3 more enemies within 7 metres of each other
Mana cost: 6.0
Requires: javelin or spear
At level 10: Where the javelin lands, a storm field strikes the enemies in it for a few seconds
Next level
Lightning damage: 11-24
Weapon damage: 95%
Carries Viper Blood
The lightning leaps to 3 more enemies within 7 metres of each other
Mana cost: 6.4
Requires: javelin or spear
Required level: 16
Requires: Pin Down
Grows with: your weapon, Strength and Dexterity
Gets stronger from:
Pin Down: +8% damage per level
Lightning Volley: +4% damage per level
A thrown javelin full of storm. It strikes its target with lightning, and the lightning leaps on to the enemies near it.
Level 1
Lightning damage: 8-18
Weapon damage: 90%
Carries Viper Blood
The lightning leaps to 3 more enemies within 7 metres of each other
Mana cost: 6.0
Requires: javelin or spear
At level 10: Where the javelin lands, a storm field strikes the enemies in it for a few seconds
Next level
Lightning damage: 11-24
Weapon damage: 95%
Carries Viper Blood
The lightning leaps to 3 more enemies within 7 metres of each other
Mana cost: 6.4
Requires: javelin or spear
Required level: 16
Requires: Pin Down
Grows with: your weapon, Strength and Dexterity
Gets stronger from:
Pin Down: +8% damage per level
Lightning Volley: +4% damage per level
At skill level 10
Lightning damage: 67-116
Weapon damage: 135%
Carries Viper Blood
The lightning leaps to 5 more enemies within 7 metres of each other
Mana cost: 9.6
Requires: javelin or spear
Lightning damage: 67-116
Weapon damage: 135%
Carries Viper Blood
The lightning leaps to 5 more enemies within 7 metres of each other
Mana cost: 9.6
Requires: javelin or spear
At skill level 20
Lightning damage: 200-330
Weapon damage: 185%
Carries Viper Blood
The lightning leaps to 7 more enemies within 7 metres of each other
Mana cost: 13.6
Requires: javelin or spear
Lightning damage: 200-330
Weapon damage: 185%
Carries Viper Blood
The lightning leaps to 7 more enemies within 7 metres of each other
Mana cost: 13.6
Requires: javelin or spear

Shed Blood
Passive: always on
Passive. The blood you shed sharpens you: each Venom you put on an enemy gives you dexterity for a while.
Level 1
Each Venom you add: +1 dexterity for 8 seconds (up to +10)
Next level
Each Venom you add: +1 dexterity for 8 seconds (up to +12)
Required level: 16
Requires: Viper Blood
Passive: always on
Passive. The blood you shed sharpens you: each Venom you put on an enemy gives you dexterity for a while.
Level 1
Each Venom you add: +1 dexterity for 8 seconds (up to +10)
Next level
Each Venom you add: +1 dexterity for 8 seconds (up to +12)
Required level: 16
Requires: Viper Blood
At skill level 10
Each Venom you add: +1 dexterity for 8 seconds (up to +28)
Each Venom you add: +1 dexterity for 8 seconds (up to +28)
At skill level 20
Each Venom you add: +1 dexterity for 8 seconds (up to +48)
Each Venom you add: +1 dexterity for 8 seconds (up to +48)

Blight Javelin
A thrown javelin that bursts into a large poison cloud. The burst adds three Venom to every enemy in it.
Level 1
Poison: 18 per second
Radius: 3.0 metres
Carries Viper Blood
Venom: +3 (1.6 poison per second for each stack, up to 10 stacks)
Cloud stays 4.0 seconds; poison lasts 2.5 seconds more
Mana cost: 7.0
Cooldown: 1.5 seconds
Requires: javelin or spear
Next level
Poison: 25 per second
Radius: 3.1 metres
Carries Viper Blood
Venom: +3 (2.2 poison per second for each stack, up to 10 stacks)
Cloud stays 4.2 seconds; poison lasts 2.5 seconds more
Mana cost: 7.5
Cooldown: 1.5 seconds
Requires: javelin or spear
Required level: 22
Requires: Venom Javelin
Grows with: Energy (+1% spell damage per point above the start)
Gets stronger from:
Venom Javelin: +10% damage per level
A thrown javelin that bursts into a large poison cloud. The burst adds three Venom to every enemy in it.
Level 1
Poison: 18 per second
Radius: 3.0 metres
Carries Viper Blood
Venom: +3 (1.6 poison per second for each stack, up to 10 stacks)
Cloud stays 4.0 seconds; poison lasts 2.5 seconds more
Mana cost: 7.0
Cooldown: 1.5 seconds
Requires: javelin or spear
Next level
Poison: 25 per second
Radius: 3.1 metres
Carries Viper Blood
Venom: +3 (2.2 poison per second for each stack, up to 10 stacks)
Cloud stays 4.2 seconds; poison lasts 2.5 seconds more
Mana cost: 7.5
Cooldown: 1.5 seconds
Requires: javelin or spear
Required level: 22
Requires: Venom Javelin
Grows with: Energy (+1% spell damage per point above the start)
Gets stronger from:
Venom Javelin: +10% damage per level
At skill level 10
Poison: 145 per second
Radius: 3.7 metres
Carries Viper Blood
Venom: +3 (9.8 poison per second for each stack, up to 10 stacks)
Cloud stays 5.3 seconds; poison lasts 2.5 seconds more
Mana cost: 11.5
Cooldown: 1.5 seconds
Requires: javelin or spear
Poison: 145 per second
Radius: 3.7 metres
Carries Viper Blood
Venom: +3 (9.8 poison per second for each stack, up to 10 stacks)
Cloud stays 5.3 seconds; poison lasts 2.5 seconds more
Mana cost: 11.5
Cooldown: 1.5 seconds
Requires: javelin or spear
At skill level 20
Poison: 439 per second
Radius: 4.5 metres
Carries Viper Blood
Venom: +3 (25.6 poison per second for each stack, up to 10 stacks)
Cloud stays 6.8 seconds; poison lasts 2.5 seconds more
Mana cost: 16.5
Cooldown: 1.5 seconds
Requires: javelin or spear
Poison: 439 per second
Radius: 4.5 metres
Carries Viper Blood
Venom: +3 (25.6 poison per second for each stack, up to 10 stacks)
Cloud stays 6.8 seconds; poison lasts 2.5 seconds more
Mana cost: 16.5
Cooldown: 1.5 seconds
Requires: javelin or spear

Plague Hunt
Passive: always on
Passive. When an enemy that carries much Venom dies, all of its Venom jumps to the enemies near it, and Sidestep is ready again.
Level 1
An enemy with 5 or more Venom dies: its Venom jumps to the enemies within 5.0 metres
Sidestep is ready again
Next level
An enemy with 5 or more Venom dies: its Venom jumps to the enemies within 5.1 metres
Sidestep is ready again
Required level: 28
Requires: Pounce
Passive: always on
Passive. When an enemy that carries much Venom dies, all of its Venom jumps to the enemies near it, and Sidestep is ready again.
Level 1
An enemy with 5 or more Venom dies: its Venom jumps to the enemies within 5.0 metres
Sidestep is ready again
Next level
An enemy with 5 or more Venom dies: its Venom jumps to the enemies within 5.1 metres
Sidestep is ready again
Required level: 28
Requires: Pounce
At skill level 10
An enemy with 5 or more Venom dies: its Venom jumps to the enemies within 5.9 metres
Sidestep is ready again
An enemy with 5 or more Venom dies: its Venom jumps to the enemies within 5.9 metres
Sidestep is ready again
At skill level 20
An enemy with 5 or more Venom dies: its Venom jumps to the enemies within 6.9 metres
Sidestep is ready again
An enemy with 5 or more Venom dies: its Venom jumps to the enemies within 6.9 metres
Sidestep is ready again
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